I’m not surprised at the amount of effort going into a 3D model game designed to look exactly like a 2D…  well… animated film… But I still can’t believe it. The game’s certainly capable of letting the environmental lighting take over in certain situations and scenes, but most of the time it uses hand drawn shadows and textures to present things as awesomely as possible.

There’s also little to no ragdoll or automatic physics. Just like a sprite based game, every single frame of every movement is modeled individually. Which is like saying “Hey you know how it’s easier to just have the physics automatic? Let’s NOT do that. Let’s make this look awesome. It’ll take forever and it’s just a for a split second movement, but it’ll be awesome.”

ArcSys how you manage to make a game as amazing looking as the FIRST GG was in its own time but in 2014? It’s 2014 we’re supposed to have seen everything.




I’m just saying, I think we all know who the best Jaeger pilot team would be.image






twitter doodle-comic inspired by the new Zelda trailer

*cries and flings money*

DANG! That last page killed me! 


Video game store makes the most of their broken shutters. [x]

brace yourselves… w i n t e r   i s   c o m i n g


shit’s about to go down in hundred acre woods



(he probably is making them watch this video)

Track: Floro Caverns
Artist: Nintendo
Album: Super Paper Mario
Plays: 1522


Windwaker World Cup doodles!! Inspired by Finni’s team Triforce ☆~(ゝ。∂)

Not shown here: Ganon the coach ‘_’)b

(edit: added Coach Ganon’s goal reactions)


1962 republic of andolucia manual on demonic constructs

The infographic explanation on how demons work in my story is finally done! @_@ It’s more or less an expanded explanation of this. I worked really hard on it! hope its easy to understand!

EDIT: im gonna put some COOL DEMON FACTZ that i couldn’t fit on the graphic under the cut

Read More